![]() However, I think the wiki is fine for looking up stuff like monsters' stats and does has some good reading material via crawler diaries. Only one god can be worshiped at a time and most gods punish those who leave them, so make a wise choice. There are 18 gods, each providing powerful benefits to their worshipers, but punishing those who violate their commandments. The knowledge bots search engine found on the European server's website is considered to be the best resource concerning information on anything in-game, whereas the forum is good for discussions on things like character builds, strategy advice, and the game's development. Gods are an important part of Dungeon Crawl. The chaosforge wiki has a bad reputation in the community for being out of date and inaccurate. ![]() ![]() The big differentiating factor in Crawl is the religion system. Every time I run into Grinder, I can't help but smirk and say, "how's it hanging, asswipe?" before he paralyzestabs me. Dungeon Crawl: Stone Soup, also known as DC:SS or mostly as Crawl is a rogue-like freeware game similar to Nethack, TOME and Zanband. Every year or so I get really into playing Dungeon Crawl Stone Soup and tend to forget a lot of the little things that make beating the game possible. They give Crawl a certain charm that lies between friend-like familiarity, dread, and bamboozlement. I find that Crawl's major draw compared to other roguelikes is the emphasis is places on meticulous skill-balancing for promoting pro-active strategizing from the players on how they should continue progressing, and the variety of gods that offer different playing styles.Īnd, of course, there's the uniques.
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